The content provided in this Draft Summary and Earth 2 Update is intended solely to provide general background information
about Earth 2’s proposed objectives. It should not be interpreted as a White Paper, disclosure statement, representation, or
promise. The content should be considered as an indicative update, but remains subject to change without notice.
The information in this update was posted with reasonable care and attention. However, no representation or warranty,
express or implied, is made by Earth 2 as to the fairness, accuracy, completeness or correctness of the information, opinions and
conclusions contained in this draft summary and update. Earth 2 disclaims all liability for direct or indirect losses resulting from
using, relying or acting upon information in the draft summary and update.
As this is a Draft Summary and Update document, we expect there to be future internal iterations of this document to come.
EARTH 2 DRAFT UPDATE Section 1 - Introduction 6
SECTION 1
Earth 2 is a futuristic concept for a second Earth; a metaverse, between virtual and physical reality in which real-world
geolocations on a sectioned map correspond to user generated digital virtual environments. These environments produce digital
assets, can be owned, bought and sold, and - in the near future - deeply customised. This Draft Update will detail how these
digital environments will continue to evolve, far beyond their current capabilities.
Earth 2 will begin as a pristine, untouched and uninhabited virtual version of Earth. It will ultimately be Player designed, created,
built and owned using the technology developed by the Earth 2 Team. Each piece of virtual land will maintain an irrefutable
link back to the physical world through its unique, corresponding geolocational attribute. What is built inside Earth 2 will be
the result of either Player time, investment, effort, or a mixture of all 3. This will serve to create a justifiable extrinsic value on
everything that exists within Earth 2 and therefore reinforce a true Play-to-Earn ecosystem.
Launching in November of 2020, Earth 2 experienced unprecedented growth and remains the biggest registry of virtual land
holdings in the world across all metrics, including the amount of land sold and the number of unique people who own that land.
Using common growth measurement rules in the industry, within 12 months of launch Earth 2 is one of the most successful
consumer startups in history in terms of user adoption, revenue, user to user sales and engagement rates.
It is impossible to ignore the fact that the Metaverse space is an exciting one, with a growing number of reasons as to why
reputable companies such as JP Morgan are claiming “it will become a trillion dollar market opportunity in yearly revenues”^1 , but
at this early stage the metaverse space is convoluted and is fast becoming a difficult area for people to understand, navigate and
most importantly, discover.
Web2, or the internet as we know it today, is largely represented by search engines and applications (Apps) that people utilise to
find, view and interact with content displayed on mostly 2D webpages controlled by centralised sources.
There is popular discussion around what Web1, Web2 and Web3 are, and the next expert in the field will provide a slight variation
to the previous definition each and every time. There is, however, a general consensus that:
*- Web1 was launched in the mid to late 80s and was created to be used by mostly large corporations and not for
individuals – the Read era.
“The place you now stand is digitally represented inside of Earth 2, manifesting the beginning of an
omnipresence imperative toward achieving the ultimate goal of a Metaverse which feels as
though it lives, breathes and exists around you, wherever you may stand on this planet.”
EARTH 2 DRAFT UPDATE
It is also widely accepted that Web3 will include the broader introduction of immersive 3D experiences as opposed to the
current 2D format provided in Web2. Long term, it is anticipated that most experiences inside of Web3 will take place in 3D
environments as evidenced by the natural association people have formed between Web3 and the Metaverse. There is no
doubt that Web2 is the current on-ramp for the transition into Web3, but Earth 2 is positioned to introduce ways in which Web
and Web3 data is represented in visual maps, locations and 3D-centric environments, and will focus on capitalising on this
opportunity. Displaying and connecting Web3 and external metaverse-driven experiences is one core area that Earth 2 will
leverage to cement itself into the broader progress and representation of Web3.
Exciting projects whether they be Web3 driven, Metaverse driven or somewhere in between, emerge daily around the world. It
is difficult to discover these projects and even harder to ascertain which of them are popular and may spark the viewer’s own
personal interest. Discovering these projects on 2D Web2 websites also leaves a lot to be desired.
Earth 2 is the biggest central point of ownership for virtual real estate in the world and our vision is for the growth we have
experienced, the technology we have been building, and our passionate community to assist us in achieving our next goal. Earth
2’s goal is to become a central point for Web3 and other metaverse projects by providing the ability to display, link and create
visual representations of them and their data within the Earth 2 Metaverse and the 3D, digital, Earth-sized world we are building.
Without early users, subsequent users do not join a platform. Those early users are often rarely recognised and certainly not
significantly rewarded or compensated inside Web2. It is the early adopters, the pioneers, that drive the popularity of a service or
the success of a product. Web3 provides a way for projects to reward those early adopters with the likes of Tokens and NFTs, so
when the project wins, so do its greatest supporters.
Even as the centralised platform it is currently, Earth 2 has uniquely been able to achieve this mutually beneficial relationship
with our Players, resulting in tens of thousands of Players not only making, but being paid out over $14M USD to date, for trading
virtual land and assets on the Earth 2 platform. This has all been achieved inside a fiat driven environment and it is anticipated
that the introduction of Web3 to Earth 2 will see an exponential growth in all metrics while allowing us to continue rewarding our
early adopter Players in addition to the early rewards claimed through land ownership alone.
This Draft Update marks the beginning of the much anticipated move to decentralisation and tokenisation of digital assets
inside Earth 2. The first step will see the tokenisation of the core Player element, Essence, followed by plans to decentralise the
ownership of close to 100 million player-owned tiles to date, by minting the digital assets as NFTs, on-chain.
Section 1 - Introduction
“I see Web3 going as far as possibly correcting some of the global distribution of wealth and providing
more opportunities for the average person who spends time online to become part of that distribution.
I have no issue with large corporations becoming part of Web3 and building inside the Metaverse, in
fact they need to have a presence there which will be extremely beneficial for them, but that presence
should be directly aligned with the Players and Consumers through decentralised asset ownership. So
part of this scenario would see them operating the Metaverse on an open and permissionless basis, as
we see with many other Metaverse projects but which is not currently the case for them, and partaking
in the game and platform as an autonomous entity to work or trade with other Players to achieve their
ambitions and more. This is the reason we have implemented a very simple Token Allocation system
that provides most of the Tokens back to the Players as rewards through Play-to-Earn inside Earth 2’s
Metaverse. This is also one of the reasons we are introducing the definition of ‘the People’s Metaverse’,
given Earth 2’s plans to create an in-depth governance system that will see land tiles becoming NFTs
that feature multidimensional voting rights and invites large corporations to work alongside us, as the
Players, instead of above us.“
7
EARTH 2 DRAFT UPDATE
SECTION 2
EARTH 2 DRAFT UPDATE
SECTION 2
People accessing Earth 2 are known as Players. The Player is the most important part of Earth 2 and each Player has the
opportunity to participate in all Earth 2 activities. There should be a constant reminder that each Player inside Earth 2 represents
a soul in real life and as a fellow citizen should be treated with respect and courtesy.
We initially expect 5 types of Players to exist within Earth 2. Inside and between each group we anticipate alliances,
collaboration, guilds and more to form. In some cases one Player will spread expertise across multiple groups, but in most cases
we expect groups to collaborate in order to achieve mutually beneficial results in a predominantly play-to-earn ecosystem.
The Base Player profile represents what every Player inside of Earth 2 will have access to or will be able to do, whether
they branch into other Player categories or not. These Players will predominantly be consumers looking for experiences,
representation, socialisation, play-to-earn opportunities, competition, rewards, and more.
Base Players can:
The Landowner is a Player who owns land on Earth 2. Landowners will have direct access to the following unique gameplay and
features:
Section 2 - The Earth 2 Player 9
EARTH 2 DRAFT UPDATE
The EcoSim Player is a Player who specialises in various forms of the Earth 2 Economic Simulator system. These Players usually
possess a unique skillset and knowledge on how to get the most out of a property, among many other things. Land Owners will
be able to hire and collaborate with EcoSim Players and allow them to run their properties with an customisable, binding and
enforceable automated contract in place to split yield from properties the EcoSim Player runs:
The Gamer is a Player who specialises in playing the real time traditional video games that will exist as PvP options inside the
Earth 2 Metaverse. These are usually talented individuals with good cognitive skills, a great asset depending on what type of
game they are playing.
The first PvP game inside Earth 2 will be an updated and modified version of the Sci-Fi real time shooter, DRONE the Game.
The Gamer can:
More activities will be made possible as more games are introduced and made available within Earth 2.
Section 2 - The Earth 2 Player 10
EARTH 2 DRAFT UPDATE
The Creator Player is a Player who specialises in areas of creativity within Earth 2. These Players possess a unique level of
creativity and have the ability to produce things of interest anywhere they go. One of our core beliefs is to support Player
creativity and User Generated Content wherever possible. We expect the creative component of Earth 2 to become widespread
over time, giving Creator Playors various opportunities to play-to-earn from the content they create.
Creator Players will be able to create and earn from the following:
Section 2 - The Earth 2 Player 11
EARTH 2 DRAFT UPDATE
SECTION 3
EARTH 2 DRAFT UPDATE
SECTION 3
E-Dollars is a stable in-game currency pegged to the USD value. Real world fiat currency can be used to purchase E-Dollars.
E-Dollars are presently used to purchase new land, land from other Players, Player traded Jewels, EPLs and HoloBuilding
Constructions. We plan to replace E-Dollar payment for some of the purchasable digital assets in favour of Essence, however,
E-Dollars will remain an option to purchase new land for a longer term in order to provide new Players with a low barrier entry
into asset ownership and subsequent gameplay inside Earth 2.
E-Dollars can be withdrawn back into USD via one of the internal Earth 2 withdrawal systems. Earth 2 has a large full-time
customer support and accounting team to process withdrawals and has processed Player withdrawals totalling over $14M USD
to date.
Earth’s entire area is divided into 10 x 10 metre tiles which are the basis of everything on Earth 2. Players can buy a single tile or a
continuous cluster of up to 750 tiles to form a Property.
What makes each Property distinct is their shape, size, character of its landscape and the Buildings placed upon it. Landowners
(owners of a Property) have sole discretion on what can be built, advertised or utilised on their Property. A player cannot build on
another players’ Property unless there is permission granted by the Landowner to do so.
Properties inside Earth 2 are presently split into two Tiers: Tier 1 and Tier 2. Tier 1 Properties represent any Property purchased by
a Player up until early December 3rd, 2021. After this date, Tier 2 properties became the standard property type of all new land
purchases. Various key attributes differentiate Tier 1 and Tier 2 Properties and this is detailed as follows:
Tier 1 tiles have guaranteed E-ther to Essence conversion and Essence generation while for Tier 2, the conversion and generation
is unpredictable. In addition to guaranteed Essence generation, Tier 1 tiles have other generative abilities that Tier 2 tiles do
not. In the future, Tier 1 Property Owners will have full access to discoverable resources while for Tier 2 tiles, access would be
restricted. Resource saturation for Tier 1 is also boosted compared to the standard saturation for Tier 2. Tier 1 tiles will also
continue to generate LIT (Periodic Bonuses) and have the ability to assign EPLs while Tier 2 tiles will not. Tier 1 tiles will retain their
land classes under Tier 1, while Tier 2 tiles will be labelled generally and no longer be distinguished by classes.
Section 3 - Earth 2 Economy 13
EARTH 2 DRAFT UPDATE Section 3 - Earth 2 Economy
FEATURES TIER 1 TIER 2
Ways to buy the Tile Marketplace (Player-to-Player) / Upgrade from Tier 2 (Future Feature) E2 / Marketplace (Player-to-Player)
Tile Price Pricing Structure Remains as is. An affordable Base Class Tile with limited attributes starting at E$0.10.
LIT (Periodic Bonus) Ye s No
EPL Ye s No
Land Class 1-5 No
Promised Essence (EDC)
Only for ORIGINAL Tier 1 properties
assigned by Earth 2 (not upgraded Tier 1
properties)
No
Essence Generation Guaranteed Unpredictable
Jewel Spawning Ye s Reduced
Jewel Slots 5 or more 3
Referral Code Bonus 7.5% 5%
Referral Code Name Cutomisable Randomly Generated
EcoSim Building Cap* No Ye s
Discoverable Resources* Full Restricted
Resource Saturation* Boosted Normal
Governance* Full Diluted
Will be able to support Ads* Ye s No
Additional Bonuses to be released
progressively* Ye s Limited
For further information about Tier 1 and Tier 2 Properties, please see: https://earth2.io/edc
14
EARTH 2 DRAFT UPDATE
The foundations of Earth 2 are intrinsic to the attributes of our physical Earth, yet there are some notable differences in how
natural resources can be gathered, processed and produced.
From an environmental perspective inside Earth 2, Essence allows inhabitants to make our cake and eat it. After Earth 2 was
created, one core piece of technology was quickly discovered, the Elementarizer. It was capable of reading the string echoes
of atoms, and creating Essence from the highly concentrated Hydrogen amounts found inside E-ther from which it could then
reproduce any other material. All of a sudden, Players could produce raw materials seemingly out of thin air, so long as these raw
materials could be found in the ground close by, and in sufficient amounts.
Elementarizers soon became what we now know as Mentars and Players started to construct and place them on their properties.
In addition to E-ther detection, it wasn’t just rare earth or oil that Mentars could help replicate; limestone, water, even wood could
be produced in excellent quality. Interestingly, withdrawing Hydrogen from the atmosphere in huge amounts made it necessary
to “refill” it by taking water from the oceans, helping keep the rising sea levels at bay.
However, there are limits to this technology; the string echoes need to be validated to function properly. In other words, a Player
is unable to simply put a piece of gold in the ground and expect it to multiply. The replicated material requires official validation
by the Earth 2 Keepers. This validation causes the binary representation of soil around the resources to evaluate the compatibility
of the replicated material within its binary core and recognise it as a resource, otherwise the reproduction will not work.
There currently exist hundreds of millions of validated Resources inside of Earth 2, however, a Player will sometimes have the
opportunity to claim and validate the existence of a resource that the Earth 2 Keepers may have missed. This is known as
Resource validation and is described further in the Resources section.
To summarise, Essence is the direct by-product of E-ther created through the process of transforming E-ther, which evaporates
from Player-owned tiles and is detected by the Mentar. Essence utility inside the Earth 2 Metaverse is vast and will become an
ERC-20 utility token on the Ethereum blockchain.
Essence is something that, for the most part, needs to be earned through labour and effort by the Player inside Earth 2. Essence
can be earned through regular game activity but Players can maximise their Essence income through strategic play.
There will be 3 primary ways for a Player to acquire Essence on Earth 2 at an entry level.
Currently, the only way of obtaining Essence in Earth 2 is through the construction and use of Mentars on Player properties to
detect and quickly transform E-ther into Essence.This is the entry method of Essence generation for Landowner Players and this
method will distribute enough Essence for Earth 2 to function as a Metaverse.
The logical formula for earning Essence from Land is :
Tiles Owned x Time Passed x Player Activity x Quality of Play = Essence
Section 3 - Earth 2 Economy
TILES OWNED TIME PASSED PLAYER ACTIVITY QUALITY OF PLAY
The amount of E-ther
evaporated is directly and
linearly tied to the amount of
tiles owned by a Player.
E-ther is evaporated
every 24 hours.
The Player is required to actively claim
E-ther and convert it to gain Essence.
E-ther that is not claimed will vanish after
a time, requiring a Player to remain vigilant
in order to make progress in Earth 2.
Before E-ther can be claimed,
it must be detected by
the Mentar. Good play will
increase E-ther evaporation
and maximise E-ther
detection.
15
EARTH 2 DRAFT UPDATE
Rewards are separate Essence gains tied to a specific game activity and actions inside the Earth 2 Metaverse.
There are currently no Essence Rewards implemented. However, future game modes will lean heavily on Essence as a reward for
collaboration and cooperation between Players to achieve a common goal.
There are two examples of this upcoming Essence bonus Reward system within Earth 2. The first will focus on rewarding Players
who correctly validate Resources on properties staking claim on the Player Resource Validation system. The other will focus on
further rewarding unique Players who actively process E-ther into Essence on adjacent properties regularly. The most active
countries will receive the Essence bonus distributed among the most active Players and Co-Op groups (i.e MegaCities) inside
each winning country.
There will be scores of new Reward systems added to Earth 2 over time based on the Play-to-Earn concept of rewarding Players
for their participation in specific in-game activities.
Airdrops are isolated Essence rewards given by Earth 2. These are usually retrospective rewards tied to prior Player activity but
they can also be tied to a new feature, service, or promotion. Airdrops will not follow a strict or foreseeable schedule to avoid
conditioning Players to expect them which diminishes both the value of the airdrop and that of the game activity it is rewarding.
The first and only airdrop to date has been the Essence Distribution Commitment which was a gift to the early adopters. 20% of
the gifted Essence was handed out immediately, with the remaining amount being distributed as guaranteed Essence yield tied
to their Tier 1 properties.
There will be additional airdrops in the future and if a Player expects to be part of a retrospective airdrop they will need to have,
at a minimum, an account on Earth 2. Accounts on Earth 2 are free to create.
Aside from the above 3 entry points, the only remaining way to acquire Essence will be to purchase it from another Earth 2 Player
selling it on a decentralised exchange. Once a Player owns Essence there will be other ways to increase their holding, via Staking,
interactive game play with other Players, and other mechanics yet to be released.
Essence provides utility inside Earth 2 and that utility will continue to expand across new features, gameplay and even entirely
new future products. Several notable existing and soon-to-be-released features where Essence can and will be spent are as
follows:
Further use cases for Essence will be released, including validation of Resources on a Property and the construction of
Holobuildings.
Section 3 - Earth 2 Economy 16
EARTH 2 DRAFT UPDATE
SECTION 4
EARTH 2 DRAFT UPDATE Section 4 - Economic Components
SECTION 4
The Mentar is a building that is essential for the gameplay in Earth 2. They detect E-ther when it evaporates from the land on the
property they are built on and turn it into Essence.
Mentars also have the ability to be slotted with Jewels. The bigger the property, the larger the slot range on the Mentar. Slotting
Jewels on your property improves its performance of production of Resources and Essence through the Jewels’ modifier effects.
E-ther is an unstable, difficult to detect and somewhat mysterious matter that evaporates from Player-owned land inside Earth 2.
Theory has it that when virtual land is claimed and a Player’s presence is recorded in the binary code of that land, the land itself
commits to improving its own environment to the will of the Player who owns it. E-ther cannot be captured or stored naturally,
but can be detected by a Mentar, and if processed quickly enough by that Mentar, can convert into the very storable and
collectable Essence.
Enough is not yet known about E-ther but it would seem that not all E-ther is identical, which is evident in the varying E-ther
to Essence conversion yields. We know that when captured early enough, E-ther always yields some Essence, but never more
Essence than E-ther.
Jewels have a certain chance of spawning on a Player’s Property at varying rates and must be claimed within a limited period
of time, after which they vanish again. Jewels are distinguished by Tiers and each Tier has additional levels of quality, which all
affects the Jewel’s value.
Players can collect Jewels, craft them into higher tiers and quality levels, slot them into their Mentars and use them to improve
and better target their EcoSim production. Jewel utility will expand into other areas of the Earth 2 Metaverse as new features and
products are released.
Depending on the size, tier, and tile class of a property, the Mentar will have between 1 and 15 slots that can be slotted with
Jewels. Jewels have a number of effects on the EcoSim of a property, and the effectiveness is dependent on their color, tier and
quality attributes. These include:
Jewels have a crafting system that allows Players to experiment with combining them to create Jewels of higher tiers. The quality
and tier of a crafting outcome will depend on the quality and tiers of the jewel used in the crafting process. Over time players will
discover new recipes they can use to ensure the quality and accuracy of their EcoSim production.
18
EARTH 2 DRAFT UPDATE Section 4 - Economic Components
There are undiscovered effects from not so obvious recipes which may create a single Jewel with combined effects that
otherwise would use a higher number of slots. Such jewels require an explorative mind to find them and will carry the name of
their discoverers in the future. These recipes will be part of an ongoing design effort as the EcoSim develops and matures.
Crafting is available as a tab in the Jewel Storage Window. With this feature, players are currently able to:
The Slotting tab of the Jewel Storage Window is where Players can slot Jewels from their Jewel Inventory into their properties’
Mentars. As mentioned previously, Slotted Jewels will affect a property’s E-ther detection rate, resource production, and other
property related production, in the future. The Jewel Slotting window also shows critical information needed for Players to make
decisions on what Jewels and Jewel combinations to slot into their properties’ Mentars.
Forget all you know about how Resources are mined on our physical Earth. Inside Earth 2 they are no longer dug up, snatched
from a pillaged soil or stolen from an exploited Earth, as there are no more mines!
The first set of Resources to exist will be:
In Earth 2, Resources are replicated - not mined- into Raw Materials. This process requires Essence as a critical source of data to
complete successfully. Raw Materials are replicated from the core binary code that is found under or on the soil of a Property - or
from what grows on it. Mentars process the E-ther that evaporates from the ground and turn it into Essence. The Weaver, located
inside the Mentar, evaluates the binary representation of soil around the Resource contained within the captured Essence, and
uses that data - if compatible - to replicate the Raw Material.
The more advanced this technology is, the smaller the amount of a particular raw material can be whilst still being readable and
replicable by the Weaver. Everything is woven primarily from hydrogen, but also contains carbon dioxide and other atmospheric
gases. Hydrogen alone makes up about 3% of the mass of the Earth’s crust. In total, the Earth is estimated to contain about
1.8*1018 tons of hydrogen (it would take the world’s 2011 concrete production 500 million years to equal that amount). But
lessons have been learned: technologies to restore hydrogen from waste are already under development. Hydrogen should not
become a finite resource.
Raw Materials are a core part of what everything is built from in Earth 2. Almost every type of building developed inside of Earth
2 needs Raw Materials for construction. They have a fixed place in both the production chain and the economy of Earth 2.
Raw Materials are copied from the existing Raw Materials of a property. Once they exist in their pure form, Raw Materials can be
traded and used for other types of production. In fact there can be no building production without Raw Materials in their pure
form present in the location where the production is taking place. While Raw Materials will mostly be used to construct EcoSim
Buildings and produce Building Blocks, they will also be necessary for research, upgrades and maintenance.
19
EARTH 2 DRAFT UPDATE
The diversity of Raw Materials used for the EcoSim will grow over time in technological tiers.
There will be 8 Raw Material types to begin with, but over time it is planned for this number to grow into the 2-digit numbers,
and possibly beyond. Raw Material tiers serve a number of different purposes:
A more simplified initial gameplay will be introduced in this specific area, teaching Players how to play the game during the
first technological tiers, and then widening the possibilities significantly so as to increase the complexities of managing larger
landownerships by a single person, thus creating a need for cooperation and collaboration on Earth 2.
Progressively, we will introduce a very broad Raw Materials tree, which will make it very difficult for a single player to successfully
produce all the different kinds of raw materials, especially ones of higher tiers.
The specialisation of Players in particular areas will force trade to be a necessity in order for them to achieve the most out of the
Earth 2 EcoSim. Creating a hierarchy of raw materials will encourage Player-to-Player trading and the development that will
continue over years to come will involve Players in the process via voting rights, where possible.
Weavers of a certain tier will use Essence to produce a set amount of Raw Material (measured in Storage Units) per tile. Let’s say,
in tier 1, that amount is 100 Storage Units.
Section 4 - Economic Components 20
EARTH 2 DRAFT UPDATE
The magic and intrigue of the Earth 2 Metaverse is that the place where you stand on the real Earth is represented in the exact
geolocation inside of Earth 2. This bridge between the two worlds is fundamental for establishing and setting the foundations
and various components of Earth 2. Thus the accurate implementation of Raw Materials and Resource location was a crucial
factor for Earth 2.
A significant amount of time was spent to ensure that the placement of key Resources was as realistic as possible. We achieved
this both internally and via silent partnerships and have a base for Resource locations consisting of over 200 million datapoints
measuring in over 500 giga-bites in size. But for us, this was still not accurate enough and the PRV program we have developed
will allow Players to claim and validate real world Resource locations over a select period of time, strengthening the existing data
implemented.
At a very high level this collaborative effort will see Earth 2 provide :
This will be one of the first Essence Reward systems where Players can earn additional Essence for correctly validating Player
created claims. Read more on this process here https://earth2.io/news/progress-update-on-resources and we will release further
details once the validation process begins.
Section 4 - Economic Components 21
EARTH 2 DRAFT UPDATE
SECTION 5
EARTH 2 DRAFT UPDATE 23
Properties inside Earth 2 have the natural ability to produce
E-ther and Jewels. These basic digital assets enable Players to
start their journey into the EcoSim and will enable them to use
their properties to produce different types of Resources in the
future. Within the EcoSim, Players are able to:
The EcoSim will develop over multiple stages as the Earth 2
metaverse continues to develop and will eventually reach a
state where hundreds of different resources and buildings are
available.
However, each property will have limited types and amounts of
resources available for production, making trade between Players
necessary and a core component of the overall Earth 2 Metaverse
design. Having the right products at the right time could make a
Player’s fortune.
All resources and products will be tradable in the Bazaar, but
there are plans to slowly decentralise these core elements of the
EcoSim in the future, much in the same way we are tokenising
Essence and implementing the ability to mint Earth 2 Land as
Non-Fungible Tokens (NFTs).
Most of the Player’s control of the EcoSim will be facilitated via a
central building, the Mentar, which can be bought or built by the
Player over time. The Mentar can be stacked with different kinds
of Jewels to improve the production of Resources, detection of
E-ther, and other available resources in the future.
SECTION 5
Section 5 - ECOSIM (ECONOMIC SIMULATOR) 23
EARTH 2 DRAFT UPDATE 24
EcoSim Buildings are a special, pre-configured type of building
with a specific purpose inside the Economic Simulator. They can
be categorized as follows:
Storage Unit
A Storage Unit is the unit of measurement for storage space
on a property. Freshwater and Gold, for example, have a vastly
different value to volume ratio. To make storage capacity a
factor for both resources equally, storage capacity is measured
in Storage Units instead of cubic meters. Furthermore, every
Resource has its own volume to Storage Unit conversion rate,
ensuring storage room is a valid factor during gameplay for every
Resource, instead of being irrelevant for some and completely
useless for others.
Blueprints
To create Assets from Building Blocks, the corresponding
Blueprint must be researched first. Blueprints can be researched
through Research Buildings at a cost of Resources and Essence.
Assets
An Asset is the umbrella term for singular finished products
physically present on properties, e.g. a house, a drone, a
marketing billboard, or a pen. They are created from Building
Blocks through Industry Buildings and can be traded on the
Bazaar.
Building Blocks
A Building Block is a prefabricated part needed to create an asset,
e.g. steel beams or bricks.
They are created from Resources through Industry Buildings and
will be tradable on the Bazaar.
Section 5 - ECOSIM (ECONOMIC SIMULATOR) 24
EARTH 2 DRAFT UPDATE
SECTION 6
EARTH 2 DRAFT UPDATE Section 6 - Player Technology
SECTION 6
The expansion of PvP gaming inside of Earth 2 is a major long term initiative for the Earth 2 Team. The Metaverse should be built
around gaming and 3D digital experiences, not the other way around. This is why the Earth 2 Metaverse will contain familiar
gamelike ideologies at every possible point, whether it is for inside a game or not.
Over time, Earth 2 will build a system which will allow developers and creators to link external games and experiences into the
Earth 2 Metaverse and become part of the EcoSim and EcoSystem. In 2021, Earth 2 acquired the game and technology behind
DRONE The Game and will use the technology to introduce building tools and the first 3D environments into Earth 2, as well as
the game itself, to introduce the first official real-time 3D PvP game play into Earth 2.
More information about this acquisition can be found here : https://earth2.io/news/earth-2-announces-acquisition-of-3d-fast-
paced-sci-fi-vehicular-combat-game-drone
Earth 2’s acquisition -DRONE The Game- will become the first official example of how a stand alone PvP game can be built into
the Earth 2 Metaverse, its EcoSim (including Virtual Land), and more. This example will see an initial suite of APIs created that will
set the standard for facilitating external game developers to link their ideas into the Earth 2 Metaverse.
DRONE will be modified to fit into the Earth 2 Metaverse concept and will support a Play to Earn purpose which will allow Players
to attack, defend and pillage areas inside of Earth 2. PvP Players will have the ability to create guilds and put their skills and
assets up for hire. PvP Players will also be able to control territories and gain rewards for the control of that territory that may
include percentages of production of the property control. There will be a system that records flight and battle history of PvP
Players and they will be able to align with Landowners to work together for mutual benefit.
The narrative will be based around Players who remotely control Player Created Vehicles from afar to carry out battles, missions
and other tasks inside of Earth 2. There will be reasons for PvP Players to interact with all other Player types (LandOwners, EcoSim,
Creator) inside of Earth 2.
26
EARTH 2 DRAFT UPDATE 27
Tile Art is another example of a form of creativeness inside of
Earth 2. This form of creativity developed as a community driven
discovery and saw Players collaborate to purchase tiles in close
proximity to one another, in patterns and designs that formed
incredible styles of Tile Art over the Earth 2 map view.
Along with Tile Art, Megacities are the purest form of organic
community discovered and driven creativity inside of Earth 2. It
is difficult to say where Megacities began, but there are those
in the Earth 2 community who would know. They are the result
of a massive cooperative effort between Players to plan, design
and create tile-centric blueprints and layouts of mega cities and
collectively own or sell ownership to those Players who want to
be part of the city and its vision.
There are over 100 community created MegaCities inside of
Earth 2, many of which can be found over a number of different
web pages such as https://earth2.guide/cities/ and numerous
other websites. Earth 2 recognises this community driven
development and is excited to be releasing an official Verified
MegaCity Index in Q2 this year.
Earth 2 is committed to building products and services that
support the creative Player who wants to build, design, deliver
and provide content inside of the Earth 2 EcoSystem. This
will include additional platforms which will allow external
creativeness to enter into Earth 2 as well.
To date, Earth 2 has already demonstrated its commitment to
assign development resources into building products that Players
can use to be creative with and benefit from. One such product
that may not immediately stand out has been the introduction
of Jewels. Players are able to collect Jewels and craft them into
different types using special recipes that need to be learned.
Players have crafted and sold Jewels to other Players for over $1M
in Player owned value to date.
Section 6 - Player Technology
TILE ART FROM ETHEREA
UNDERWATER COLONY
TILE ART FROM RETRO
WORLD MEGACITY
EARTH 2 DRAFT UPDATE 28
HoloBuildings are completely Player created 3D buildings and
structures that can be saved as unique blueprints and placed on
land to customise a properties appearance. Earth 2 developed
and provided the holobuidling editor as a tool Players could
use to make their own creations and has been committed to
the ongoing improvement of the product, releasing numerous
updates and fixes since the original version.
Earth 2 is committed to further developments of the
Holobuilding product with plans to release a security
implementation which helps to prevent the copying of Player
Holobuildings. We also plan to implement the ability for Players
to sell their Holobuildings to other players soon and a longer
term goal to allow Players to mint their Holobuilding creations on
chain making them a utility NFT that can actually be placed, used
and experienced inside of Earth 2.
A large part of the Metaverse is about bringing people together,
online. For this reason Earth 2 will be releasing its own official
Earth 2 Social Media Platform later in 2022. This platform will
include initial features such as :
WHITE HOUSE
BY KARLO
GOLD CAVEAU BY
DINO C.
MILLENIUM FALCON
BY LUMINA
Section 6 - Player Technology
EARTH 2 DRAFT UPDATE
SECTION 7
EARTH 2 DRAFT UPDATE Section 7 - Tokenomics
We chose to go with a disinflationary model where there is a cap on the total supply of Essence that can be generated. There will
be a supply total of 5,000,000,000 Essence as an ERC-20 utility token on the Ethereum blockchain.
The game introduces Essence into circulation through Land Management Income from the EcoSim and Rewards (Play to Earn).
It then takes Essence out of circulation by establishing it as a resource that needs to be spent to play the game - a Utility. While
Rewards are fixed Essence gains solely tied to a player’s immediate actions and accomplishments, Land Management Income
mechanics - like E-ther Evaporation - are based on the amount of Essence that is not yet in circulation. This means, the more
Essence that is spent by the players, the stronger the overall income mechanics will become.
As Essence is needed to play the game, this mechanic is intended to provide the necessary starting capital for every Landowner
to start playing and enough circulation of Essence to support other Players and activities inside the Earth 2 ecosystem. By tying
the strength of Income to the yet uncirculated amount, the system balances itself: If the amount of Essence in circulation is too
low, it will automatically increase; if it is too high and in danger of reaching the cap, it will automatically reduce itself. Together
with the amount of Essence needed to create a day’s worth of Resources being in relation to the average Essence yield per tile
on any given day (instead of it being a fixed cost), the game and the tokenized currency are shielded from each other: The game
experience is not dictated by the inherent volatility of the currency, and the currency’s value can freely develop without a fixed
value being suggested by Resource costs during gameplay.
In the near future, additional Reward and Income mechanics will be added to supplement this basic supply and add more
options for players that might want to take different approaches towards obtaining Essence.
The tradable supply of Essence in the market is equal to the circulating supply and the Current circulating supply of Essence that
will be unlocked by users at launch being a total of approximately 112M at this point in time, 22-02-2022.
To understand ways a Player can earn Essence, please read the description and details provided under Essence in this document.
Outside of Play to Earn, the only other way to acquire Essence is on-chain, directly to a Player’s blockchain address. From there it
can be subsequently transferred for use in Earth 2 through the connection of a Player’s wallet to the Earth 2 platform.
30
EARTH 2 DRAFT UPDATE Section 7 - Tokenomics
When considering the token allocation we wanted to ensure we assign a major percentage of tokens to a pool that can be
accessed and earned by Players and the people who will build Earth 2. Earth 2 is in the unique position to forgo a public pre-sale
of the Essence token as we are currently in a position to self-fund the Earth 2 project and can pass this benefit onto our Players.
It should be noted that the initial circulation of Essence will be completely Player owner Essence currently earned by Players
inside Earth 2. This total sits at around 112 million today. Team allocated tokens will vest over an extended period of time and
be released in small increments meaning the majority of external trade of Essence will be Player Earn Tokens from inside Earth 2.
This decision was made to put the Players who remained dedicated and spent the time earning Essence, in control of the initial
circulating supply.
These rewards will be achievable via P2E rewards, in game asset ownership management, trade, game play and a staking pool
(by locking up assets) to secure the Earth 2 protocol. Inside this draft Document you will find numerous examples of game
activity that will earn Rewards for a Player. This list will continue to evolve over time.
Players will be rewarded with additional Essence tokens for staking their Essence. This helps secure the native Earth 2 token,
providing it price stability while rewarding the most loyal community members.
The allocation for the remaining 24% will be released with the official White Paper closer to when the Token goes live and will
be allocated to areas which will benefit Earth 2 expansion and it’s Players, such as : an Ecosystem Fund (community proposals,
disbursements, developer driven projects), Advisory Allocation (Advisors, Partners, Strategic Allignment), Operational Costs
(ongoing Operational Costs for Earth 2 so it can run forever), E-Sport Sponorship Programs.
31
EARTH 2 DRAFT UPDATE
SECTION 8
EARTH 2 DRAFT UPDATE
SECTION 8
After we have successfully launched the Earth 2 Essence Token, we will focus on providing the process of minting tiles on Earth
2 into NFTs which will in turn serve as a Decentralised Autonomous Organisation (DAO) governed by the owners of land inside
Earth 2. Each Essence Token will also provide a voting right inside the DAO but at a lower voting ration than Earth 2 land tiles.
Land Tiles will be claimable for ERC-721 tokens minted on an EVM compatible Network. This will allow users the opportunity to
mint an immutable asset, correlated to their tile. This will be the first step of fully integrating land tiles on-chain.
Holders of these NFT’s will be able to participate in governance decisions brought up for voting inside the Earth 2 Metaverse.
Holders will be able to submit DAO proposals, and will be able to vote on those proposals as well.
A higher level of detail will be released about the Earth 2 land DAO closer to this process going live, but some high level details
are offered below to give Players an idea on what type of voting rights their land tiles will give them:
Section 8 -DAO 33
EARTH 2 DRAFT UPDATE
SECTION 9
EARTH 2 DRAFT UPDATE Section 9 -THE TEAM
SECTION 9
A more detailed version of our team will be released with a subsequent version of this document.
35
EARTH 2 DRAFT UPDATE
SECTION 10
This Roadmap provides an indication on when Earth 2 expects to deliver various
features and technology developments into Earth 2. As it is presented with previous
updates deployments, we expect future predicted deployments to include more than
what is listed in this document. Some features have intentionally not been listed. Some
features listed in the “Coming” section may be scheduled for earlier delivery but we have
chosen not to display when that delivery is to be expected.
Some descriptions inside the Roadmap are intentionally vague due to confidentiality
reasons.
EARTH 2 DRAFT UPDATE 37
EARTH 2 DRAFT UPDATE 38
EARTH 2 DRAFT UPDATE
EARTH 2 DRAFT UPDATE
So what is the end goal inside of Earth 2? What should I be doing or striving to
do?
First of all, long term you should be looking to create your own space. A space
where you can escape and feel happy. Where you can look at the digital things
you own and the things you’ve created and reflect on what each one is and
how you came to acquire it. How they make your space into what you want it
to be.
For others, Earth 2 will be a place to flex. To play the game and not only collab-
orate but to compete with others. To be better than the next Player and to have
more than the next Player. To be one step ahead. To show off their trophies
and designs and travel Earth 2 in style. To have a visual aura around them
which speaks volumes of their presence.
It will be a place where all Players who believe in the Metaverse and the value
of digital and virtual items and worlds can come together with a common
understanding and common ground, without needing to say a word. Web3 has
given a glimpse into what commonly accepted value lies in virtual and digital
goods and Earth 2 will become an axis which brings all such things into one
place with the ability to build, display, hold, use, link, discover, experience all by
which solidify the value and worth of everything that exists within Earth 2.
It will be a place where a Player can start from scratch, without land, without
assets, by simply creating a free account and putting in some dedication, time
and effort to make their way. It will be a place to conquer, avenge, ally, trade,
build, play, fight, create, express, connect and so much more.
Because of all this, traditional commerce will follow. People and businesses
will create 3D environments inside of Earth 2, not only to sell digital wares, but
physical wares too. People will advertise, hustle, bustle and suddenly we have a
buzzing world but a world where the extraordinary can and will happen every
day. A place where the virtual you can live forever.
Would you like to join us?
We are creating a second Earth, Earth 2, a geolocational Metaverse of the real
world and a place that will transform into things we have not yet envisioned.
Earth 2 - The People’s Metaverse.
Player, thank you for Playing.